Experience from instructing to programming and game design to graphic design; a leader who is dedicated to solving challenging problems with creativity, collaboration, and hard work.
rubenguz.com
ruben_guzman@outlook.com
The New York Public Library
, Technical Training Instructor '21-'22
New York, NY
Designed, scheduled, promoted, and instructed technology training classes including Python, 3D modelling and printing, HTML, CSS, and JavaScript both online and in-person.
Created scripts and programs using JavaScript and Python to automate processes such as scheduling and calendar creation across all branches of The New York Public Library.
Worked on managerial levels with other Technology Instructors to create and introduce general curriculum including game programming and design.
Drexel University
, Teacher Assistantship '18-'19
Philadelphia, PA
Conducted small group and one-on-one instructional sessions to reinforce classroom concepts and facilitate learning.
Graded assignments, exams, and homework, providing constructive feedback to students to support their academic development.
Create unique marketing graphics to be distributed throughout social media.
Improved Drexel University Men's Club Soccer online identity by creating graphics using typography, color theory, and design principles.
Consistently create new designs with little to no assets to be uploaded to the
front-end of the SocialLadder app.
Create info-graphics and slideshows for company meetings with top grossing music festival producers around the country.
Design graphics for web, social media, & print; usually, under strict time
constraints.
Shoot and edit video for web and social media use.
Participate in marketing meetings to bring forth new ideas and promotions.
Drexel University
MS in Digital Media in progress
Philadelphia, PA
Teacher Assistantship
Drexel University
BS in Game Art and Production '14-'17
Minor in Computer Science
Philadelphia, PA
Dean's Scholarship
Transfer Scholarship
Nassau Community College
AS in Liberal Arts '11-'13
Garden City, NY
Dean's List
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Research & Dev
Java
Python
C#
HTML/CSS
Unreal Engine 4
Unity
VR Design
Autodesk Maya
Autodesk MotionBuilder
Communication
Animation
Collaboration
Problem Solving
3D Modelling
Video Editing
Leap Motion-Builder
, Personal Project
Programmed a client/server app to listen and record Leap Motion hand data to CSV format to later be applied to hand models in Autodesk MotionBuilder
, Team Lead & Programming Lead
Using Unity, Oculus Rift and the Microsoft Kinect, led a team to create a VR game that provides users with physical therapy through tai chi movements.
Strike A Pose
, Team Lead & Programming Lead
A VR game created in Unity for Android and Google Cardboard designed to assist user body movement using the Microsoft Kinect. Held daily meetings, assigned roles and deadlines, and programmed main mechanics.
, Team Lead & Programming Lead
A playable level design study in Unreal Engine based on an architectural study of Costco and The Last Of Us. Programmed character animations, interaction, and in-game animations.
OptiTrack/Vicon VR Multiplayer
, Personal Project
Updated OptiTrack and Vicon live streaming plugins in Unreal Engine 4 to create a setup that allowed motion capture streaming from both systems to a host running a multiplayer VR session
Virtual Camera and Compositing
, Personal Project
Created a vitural camera setup using an OptiTrack motion capture system to composite onto a live action greenscreen in Unreal Engine 4.
, Personal Project
Experiment projects made using the Oculus Rift and Unreal Engine 4 to confuse, train, and test the user's brain and motor skills.
, Networking Lead & Lead Character Programmer
A split-screen multiplayer game with online capabilities. Created a LAN network using Unreal Engine 4’s blueprint system capable of connecting 2+ PC’s for a multiplayer lobby. Handled client/server and character interactions.
Night(Light)
, Team Lead, Lead Character & Gameplay Programmer
A single player game, developed in Unreal Engine 4. As Team Lead, held daily meetings, collected assets, kept team adherent to deadlines while still performing personal tasks such as character and gameplay programming.
Sentence Builder
, Programming Lead
A single player educational game in which the player can learn English grammar. Using blueprints in Unreal Engine 4, programmed the game logic and mechanics.
English
Spanish
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
HTML/CSS
Research & Dev
Java
Python
C#
Unreal Engine 4
Unity
VR Design
Autodesk Maya
Communication
Animation
Collaboration
Problem Solving
3D Modelling
Video Editing
English
Spanish