Experience from instructing to programming and game design to graphic design; a leader who is dedicated to solving challenging problems with creativity, collaboration, and hard work.

contact

rubenguz.com
ruben_guzman@outlook.com

professional experience

The New York Public Library

, Technical Training Instructor '21-'22

New York, NY

Designed, scheduled, promoted, and instructed technology training classes including Python, 3D modelling and printing, HTML, CSS, and JavaScript both online and in-person.
Created scripts and programs using JavaScript and Python to automate processes such as scheduling and calendar creation across all branches of The New York Public Library.
Worked on managerial levels with other Technology Instructors to create and introduce general curriculum including game programming and design.

Drexel University

, Teacher Assistantship '18-'19

Philadelphia, PA

Conducted small group and one-on-one instructional sessions to reinforce classroom concepts and facilitate learning.
Graded assignments, exams, and homework, providing constructive feedback to students to support their academic development.

Casa Soccer League

, Freelance Graphic Designer ’19

Philadelphia, PA

Create unique marketing graphics to be distributed throughout social media.

Drexel University Men's Club Soccer

, Freelance Graphic Designer ’19

Philadelphia, PA

Improved Drexel University Men's Club Soccer online identity by creating graphics using typography, color theory, and design principles.

SocialLadder

, Graphic Designer '16-'16

Philadelphia, PA

Consistently create new designs with little to no assets to be uploaded to the front-end of the SocialLadder app.
Create info-graphics and slideshows for company meetings with top grossing music festival producers around the country.

Philadelphia Flyers

, Digital Media Intern '15-'16

Philadelphia,PA

Design graphics for web, social media, & print; usually, under strict time constraints.
Shoot and edit video for web and social media use.
Participate in marketing meetings to bring forth new ideas and promotions.

education

Drexel University

MS in Digital Media in progress
Philadelphia, PA

Teacher Assistantship

Drexel University

BS in Game Art and Production '14-'17
Minor in Computer Science
Philadelphia, PA

Dean's Scholarship

Transfer Scholarship

Nassau Community College

AS in Liberal Arts '11-'13
Garden City, NY

Dean's List

skills

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Research & Dev

Java

Python

C#

HTML/CSS

Unreal Engine 4

Unity

VR Design

Autodesk Maya

Autodesk MotionBuilder

Communication

Animation

Collaboration

Problem Solving

3D Modelling

Video Editing

projects

Leap Motion-Builder

, Personal Project

Programmed a client/server app to listen and record Leap Motion hand data to CSV format to later be applied to hand models in Autodesk MotionBuilder

TaiChiVR

, Team Lead & Programming Lead

Using Unity, Oculus Rift and the Microsoft Kinect, led a team to create a VR game that provides users with physical therapy through tai chi movements.

Strike A Pose

, Team Lead & Programming Lead

A VR game created in Unity for Android and Google Cardboard designed to assist user body movement using the Microsoft Kinect. Held daily meetings, assigned roles and deadlines, and programmed main mechanics.

BulkBox

, Team Lead & Programming Lead

A playable level design study in Unreal Engine based on an architectural study of Costco and The Last Of Us. Programmed character animations, interaction, and in-game animations.

OptiTrack/Vicon VR Multiplayer

, Personal Project

Updated OptiTrack and Vicon live streaming plugins in Unreal Engine 4 to create a setup that allowed motion capture streaming from both systems to a host running a multiplayer VR session

Virtual Camera and Compositing

, Personal Project

Created a vitural camera setup using an OptiTrack motion capture system to composite onto a live action greenscreen in Unreal Engine 4.

VR Brain Games

, Personal Project

Experiment projects made using the Oculus Rift and Unreal Engine 4 to confuse, train, and test the user's brain and motor skills.

Skies of Tharos

, Networking Lead & Lead Character Programmer

A split-screen multiplayer game with online capabilities. Created a LAN network using Unreal Engine 4’s blueprint system capable of connecting 2+ PC’s for a multiplayer lobby. Handled client/server and character interactions.

Night(Light)

, Team Lead, Lead Character & Gameplay Programmer

A single player game, developed in Unreal Engine 4. As Team Lead, held daily meetings, collected assets, kept team adherent to deadlines while still performing personal tasks such as character and gameplay programming.

Sentence Builder

, Programming Lead

A single player educational game in which the player can learn English grammar. Using blueprints in Unreal Engine 4, programmed the game logic and mechanics.

languages

English

Spanish

skills

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

HTML/CSS

Research & Dev

Java

Python

C#

Unreal Engine 4

Unity

VR Design

Autodesk Maya

Communication

Animation

Collaboration

Problem Solving

3D Modelling

Video Editing

languages

English

Spanish

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